“ | —We are Chasseurs. The indestructible blades that hunt the crimson-eyed heretics who warp the principles of the world God has created! | ” |
The Chasseurs (
Eventually the War ended and a tentative peace was called between the races, Vampires retreating to live in the alternate dimension Altus where they would make a home for themselves. Afterwards Vampires and humans lived separated from one another for the most part, the former slowly fading into legend in the human world. However some small exceptions still occurred in which dangerous, rampaging Vampires emerged into the human world and began attacking innocents. Chasseurs would be dispatched from the underground where they dwell to exterminate these Vampires. Thus despite the War being long over, the Chasseurs still exist as a violent oppressive force against Vampires.
Overview[]
The Chasseurs are a subdivision of the Catholic Church and thus all members are subservient to those high-ranking in the Church itself. However within the Chasseurs are themselves rankings based on power, as the most battle-capable of the Chasseurs will be granted the rank of Paladin (
Members[]
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Plot[]
Parisian Excursion Arc[]
In light of the recent attacks by a Curse-Bearer named Thomas Berneux against nine humans in Paris, the human public began to acknowledge vampires once again, after having been lead to believe that Vampires had gone extinct following the war between humans and vampires. As a result, people received news of the Chasseurs moving in on the churches, putting their minds somewhat at ease.
Hunters of the Dark Arc[]
Two Dhampir information brokers, Dante and Riche, had been looking into curse-bearers for Count Parks Orlok and found that many of the curse-bearers coming into Paris mysteriously went missing. Dante and Riche manage to catch up to their target, only to discover the curse-bearer being kidnapped by a hooded figure. Attempting to intervene, Riche confronts the kidnapper, only for Dante to come to Riche's aid following the attacker's retaliation. Both Dante and Riche are left wounded; however, Dante successfully manages to rip off one of the assailants buttons before they can escape, which gives him a clue to their identity as it bears the symbol of the Chasseurs on it. Elsewhere, while Johann is out on his own, he is mistaken for a Vampire by someone attempting to kidnap him, though the kidnapper abandons this task upon discovering that Johann is a dhampir, leaving Johann with an injured arm. Later, Dante, Johann and Riche convene at Galerie Valentine, where they tell Noé and Vanitas of their experiences with the kidnapper -- for a price.
At the church, a Chasseur paladin, Roland Fortis, is praying when two other Chasseurs join him, asking if he had heard the rumors about Vanitas. Confirming that he had, Roland elaborates that, not only had Vanitas been made a kin of the Blue Moon, but he had also been swarmed by vampires of late who wish to utilize his powers, weeping for Vanitas as he proclaims that the Chasseurs must rescue Vanitas in the name of God.
He later encounters Noé and Vanitas while the pair are disguised as members of the Chasseurs and pretends to be fooled that the two of them are lost. However, he later lures them into a trap - imprisoning Vanitas to protect him while he attempts to eliminate Noé using a flash grenade and his powerful spear, Durandal.
The Beast of Gévaudan Arc[]
Upon the reemergence of the Beast of Gévaudan, a group of Chasseurs, led by paladin Astolfo Granatum are dispatched to kill the Beast, as well as any vampires encountered. They are later joined by units belonging to Olivier and Roland, who arrive to protect the citizens of the area from the effects of Chloé d'Apchier's Malnomen. Once Chloé's Malnomen is eliminated, Gano, in the guise of a member of Charlatan, arrives to steal the d'Apchier family's World Formula Alteration Device.
Powers and Abilities[]
Weapons: Each Chasseur has a main weapon of choice with which they are proficient, such as swords, polearms, bows, and more. The Paladins' weapons are more complex in functionality and appearance.
Chasseur Training: All Chasseurs are trained in combat, and are taught methods of fighting a Vampire. As Vampire eyes are the conduit with which they can access and rewrite the World Formula, they're instructed to always aim for a Vampire's eyes first. In addition to that, Chasseurs have access to drugs that boost their physical abilities, enhancing their speed, strength, and stamina. However, the overuse of said drugs takes a toll on the user's body, causing debilitating side effects and even death.
Appearances[]
- Mémoire 1: Vanitas — In the Event of Rusty Hopes (Mentioned only)
- Mémoire 13: Glissando — Glissando
- Mémoire 14: Catacombes — Where the Dead Sleep
- Memoire 15: Chasseur — Those Who Hunt Crimson
- Mémoire 16: Galop — At the End of the Riot
- Mémoire 17: Cicatrice — No. 69
- Mémoire 18: Dos à Dos — The Shape of Salvation
- Mémoire 19: Serment — Spell-bound
- Mémoire 22: Hurler — A Calling Voice
- Mémoire 23: Au Pas Camarade — Pace
- Mémoire 24: Forêt d'argent — Chance Encounter
- Mémoire 25: Endroit Approprié — Melee
- Mémoire 26: Dissonance — Creaking Laughter
- Mémoire 28: Dal Segno — Question Mark
- Mémoire 30: Strascinando — Tremolo
- Mémoire 33: Cauchemar — Rumble
- Mémoire 34.5: Jean-Jacques — The Vampire of the Chastels (Part Two)
- Mémoire 35: Louisette — Pillar of Justice
- Mémoire 36: Chasse aux Vampires — The Beast
- Mémoire 37: Vengeance — Hands That Touch a Nightmare
- Mémoire 38: Naenia — She Who Harbors Death (Part One)
- Mémoire 38.5: Naenia — She Who Harbors Death (Part Two)
- Mémoire 39: Poupée Fissurée — The Essence of the Witch
- Mémoire 40: Avec Toi — Alone Together
- Mémoire 41: Canorus — Snow Flower
- Mémoire 42: Encore une Fois — Love
- Mémoire 43: Encens Restant — Lingering Scent of the Dream
- Mémoire 44: Mal d'Amour — The Incurable Illness (Part One)
- Mémoire 45: Mal d'Amour — The Incurable Illness (Part Two)
- Entracte: Jours Bruyants — Tales of Lost Children
- Mémoire 47: Hétérogène — Sneering Laughter
- Mémoire 48: Rencontre — Blue Night
- Mémoire 49: Douleur — Kind Child
- Extra: The Case Study of Vanitash!!!! —Expanded Edition— (Non-Canon)
- Mémoire 58: Observation — The Darkness in Between
- Mémoire 59: Fuga — What the Organist Plays
- Mémoire 63: Quelqu'un — Someone
- Mémoire 1: Vanitas -In the Event of Rusty Hopes- (Mentioned only)
- Mémoire 8: Catacombes -Where Death Slumbers-
- Mémoire 9: Chasseur -Those Who Hunt Crimson-
- Mémoire 10: Cicatrice -No.69-
- Mémoire 12: Deux Ombres -Point of Departure-
- Mémoire 13: Forêt d'argent -Chance Encounter-
- Mémoire 14: Château de Sorcière -The Witch and the Young Man-
- Mémoire 16: Chasse aux Vampires -The Beast-
- Mémoire 17: Vengeance -Hands Upon a Nightmare-
- Mémoire 18: Avec Toi -Just the Two of Us-
- Mémoire 19: Canorus -Snow Flower-
- Mémoire 20: Mal d'amour -The Incurable Disease-
- Mémoire 21: Un Autre -Scars-
Trivia[]
- "Chasseur" is literally translated as "hunter" from French. It is also the designation given to certain regiments of French and Belgian light infantry or light cavalry to denote troops trained for rapid action.[1]